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Gamification as part of teaching and its influence on learning computational algorithms

  • Alan Fierro Barriales
  • , Julio Vasquez Paragulla
  • , Laberiano Andrade-Arenas

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

To date, it is a challenge for teachers to maintain the motivation of students in understanding the course of computational algorithms. For this reason it was sought that the student learn by playing, imparting knowledge through the language they best handle and using the technology that young people currently use without complications. This article seeks to determine the influence of gamification in the learning of the subject of Algorithms I of the University of Sciences and Humanities in the 2019-01 semester through an applied research, of a quasi-experimental type. The analysis of data was performed through the U test of Mann Whitney determining that there are significant differences between the study groups. The use of the gamificación methodology decreased the dropout rate in the course, improved the cognitive results and student motivation during the study sessions.

Original languageEnglish
Title of host publicationEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtitle of host publicationThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditorsClaudio da Rocha da Rocha Brito, Melary M. Ciampi
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728166384
DOIs
StatePublished - 1 Mar 2020
Externally publishedYes
Event4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duration: 15 Mar 202018 Mar 2020

Publication series

NameEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conference

Conference4th IEEE World Engineering Education Conference, EDUNINE 2020
Country/TerritoryColombia
CityBogota
Period15/03/2018/03/20

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