Abstract
The purpose of the article was to carry out a systematic review of the literature on the influence of video games on learning; 4 research questions were posed and 50 articles were chosen that met the selection criteria formulated. The results showed that video games are a computer-generated mental test with the objective of providing fun and recreation to users in a virtual environment; in addition, it was identified that the benefits of video games in learning are that they allow monitoring and rewarding the student’s performance; it was identified that the genre of video games most used in learning is the educational or serious video game, with 50%, because they have a primary focus on providing knowledge and, finally, it was determined that the subject in which video games are most used for learning is in “Programming” with 16. 67%.
| Translated title of the contribution | Influence of Video Games on Learning: A Systematic Review of the Literature |
|---|---|
| Original language | Spanish |
| Pages (from-to) | 353-365 |
| Number of pages | 13 |
| Journal | RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
| Volume | 2023 |
| Issue number | E64 |
| State | Published - 1 Jan 2023 |
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