Abstract
Gamification became one of the most used tools, in order to encourage stimulation, concentration to acquire new knowledge and replace the traditional study method. The results of this research showed that between the years 2016-2020, 312 articles were published regarding gamification in mobile applications for education, the most used techniques are: reward, status, achievement and competition. In conclusion, the use of gamification helps to improve the user’s capabilities.
| Translated title of the contribution | Systematic review: Gamification in mobile applications for education |
|---|---|
| Original language | Spanish |
| Pages (from-to) | 271-282 |
| Number of pages | 12 |
| Journal | RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
| Volume | 2023 |
| Issue number | E61 |
| State | Published - 1 Jan 2023 |
Fingerprint
Dive into the research topics of 'Revisión Sistemática: Gamificación en aplicaciones móviles para la educación'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver