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Ukucha: un videojuego para la enseñanza de la psicología experimental

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

The COVID-19 pandemic has forced educational institutions to find a way to meet educational needs, within these those for experimentation. This article implements a video game for teaching experimental psychology in a private university. The research is of an applied type and experimental design. For the development of the software, the SUM methodology was used for the development of the video game and the OOHDM methodology for the development of the web page according to the video game. Additionally, cutting-edge tools have been considered to be able to make a scalable and robust application such as the use of Unreal Engine 4 in its version 4.27 for the development of the video game, Blender in its version 3.0 for 3D modeling and character animation, Django as a framework Python for web development in conjunction with PostgreSQL for the elaboration of the database through the software architecture Model Vista Template (MVT).

Translated title of the contributionUkucha: a video game for teaching experimental psychology
Original languageSpanish
Title of host publicationProceedings of 2022 17th Iberian Conference on Information Systems and Technologies, CISTI 2022
EditorsAlvaro Rocha, Borja Bordel, Francisco Garcia Penalvo, Ramiro Goncalves
PublisherIEEE Computer Society
ISBN (Electronic)9789893334362
DOIs
StatePublished - 1 Jan 2022
Event17th Iberian Conference on Information Systems and Technologies, CISTI 2022 - Madrid, Spain
Duration: 22 Jun 202225 Jun 2022

Publication series

NameIberian Conference on Information Systems and Technologies, CISTI
Volume2022-June
ISSN (Print)2166-0727
ISSN (Electronic)2166-0735

Conference

Conference17th Iberian Conference on Information Systems and Technologies, CISTI 2022
Country/TerritorySpain
CityMadrid
Period22/06/2225/06/22

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