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Acceptance of Immersive Environments in Upper Secondary Education: A Comparative Study on the Use of VR Headsets, Computers, and Mobile Phones in Educational Experiences with Spatial

  • Iris Cristina Peláez-Sánchez
  • , Yessica Betzabe Contreras-Fuentes
  • , Davis Velarde-Camaqui
  • , Leonardo David Glasserman-Morales

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Idioma originalInglés
Título de la publicación alojadaEDUNINE 2026 - 10th IEEE World Engineering Education Conference
Subtítulo de la publicación alojadaThe Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings
EditoresClaudio da Rocha Brito, Melany M. Ciampi
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9798331550974
DOI
EstadoPublicada - 1 ene. 2026
Evento10th IEEE World Engineering Education Conference, EDUNINE 2026 - Mexico City, México
Duración: 8 mar. 202611 mar. 2026

Serie de la publicación

NombreEDUNINE 2026 - 10th IEEE World Engineering Education Conference: The Role of Engineering and Computer Technology as Artificial Intelligence turns into Reality: A Challenge for Professional Education, Proceedings

Conferencia

Conferencia10th IEEE World Engineering Education Conference, EDUNINE 2026
País/TerritorioMéxico
CiudadMexico City
Período8/03/2611/03/26

Huella

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