Gamification in university teaching for Systems Engineering students at a Lima North University

  • Julio Vasquez Paragulla
  • , Laberiano Andrade-Arenas
  • , Alan Leoncio Fierro Barriales

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

3 Citas (Scopus)

Resumen

In this time, students are digital natives and live with digital technology permanently. The use of cell phones among university students during the classroom is evident. The teacher, therefore, must incorporate didactic strategies aimed to get the student's attention as long as possible and one way to achieve this is making the students use their digital resources as tools for their learning. In this paper we want to share the experience of incorporating gamification with digital tools such as Kahoot in university didactic for System Engineering students at the University of Sciences and Humanities, Lima, Peru. These digital gamification tools can be used with any electronic device with access to the internet and allowed us to achieve more participatory, enthusiastic and motivated students in their learning process during the classroom sessions.

Idioma originalInglés
Título de la publicación alojadaEDUNINE 2020 - 4th IEEE World Engineering Education Conference
Subtítulo de la publicación alojadaThe Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings
EditoresClaudio da Rocha da Rocha Brito, Melary M. Ciampi
EditorialInstitute of Electrical and Electronics Engineers Inc.
ISBN (versión digital)9781728166384
DOI
EstadoPublicada - 1 mar. 2020
Publicado de forma externa
Evento4th IEEE World Engineering Education Conference, EDUNINE 2020 - Bogota, Colombia
Duración: 15 mar. 202018 mar. 2020

Serie de la publicación

NombreEDUNINE 2020 - 4th IEEE World Engineering Education Conference: The Challenges of Education in Engineering, Computing and Technology without Exclusions: Innovation in the Era of the Industrial Revolution 4.0, Proceedings

Conferencia

Conferencia4th IEEE World Engineering Education Conference, EDUNINE 2020
País/TerritorioColombia
CiudadBogota
Período15/03/2018/03/20

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