TY - JOUR
T1 - Improvement of Social Skills in Children with Autism Spectrum Disorder Through the use of a Video Game
AU - Soles-Núñez, Luis C.
AU - Cieza-Mostacero, Segundo E.
N1 - Publisher Copyright:
© (2024), (Science and Information Organization). All rights reserved.
PY - 2024/1/1
Y1 - 2024/1/1
N2 - The main research objective was to improve social skills through a video game, the type of research was applied with a pure experimental design, with a sample of 60 children with autism spectrum disorder from the Christa McAuliffe school, randomly allocated 30 to the control group (CG) and 30 to the experimental group (GE), the latter using a video game developed with the Unity 3D; Data collection was carried out by means of an adapted test from the cited authors; subsequently, the data collected was analyzed and processed using the Jamovi v2 statistical software. 3.28. The results obtained were an increase of 27.8% on average in the level of communication skills, an increase of 22.4% on average in the level of skills related to feelings, an increase of 20.4% on average in the level of skills alternative to violence and an increase of 19% on average in the level of Pro-amical skills. It was concluded that, the use of a video game significantly improved social skills.
AB - The main research objective was to improve social skills through a video game, the type of research was applied with a pure experimental design, with a sample of 60 children with autism spectrum disorder from the Christa McAuliffe school, randomly allocated 30 to the control group (CG) and 30 to the experimental group (GE), the latter using a video game developed with the Unity 3D; Data collection was carried out by means of an adapted test from the cited authors; subsequently, the data collected was analyzed and processed using the Jamovi v2 statistical software. 3.28. The results obtained were an increase of 27.8% on average in the level of communication skills, an increase of 22.4% on average in the level of skills related to feelings, an increase of 20.4% on average in the level of skills alternative to violence and an increase of 19% on average in the level of Pro-amical skills. It was concluded that, the use of a video game significantly improved social skills.
KW - SUM methodology
KW - Video games
KW - academic software
KW - autism spectrum disorder
KW - social skills
UR - https://www.scopus.com/pages/publications/85192105157
U2 - 10.14569/IJACSA.2024.0150451
DO - 10.14569/IJACSA.2024.0150451
M3 - Article
AN - SCOPUS:85192105157
SN - 2158-107X
VL - 15
SP - 494
EP - 501
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 4
ER -