Incorporación de los videojuegos en el sector educativo: Una Revisión Sistemática de la Literatura

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

This review article has been developed by compiling several studies published during the last five years, these studies are characterized by being original and addressing the issue of incorporating video games in the educational sector. The main objective of this article is to contribute to knowledge, 3 research questions were formulated and it was obtained as a result that of the 31 selected studies regarding the educational benefits, 29% talk about interactive learning, 19% focus on the motivation and commitment, in the same way 16% refer to the development of specific skills and finally highlighting 10% that refers to collaboration and work in students compared to 26% not mentioning anything.

Título traducido de la contribuciónIncorporation of video games in the educational sector: A Systematic Review of the Literature
Idioma originalEspañol
Páginas (desde-hasta)429-440
Número de páginas12
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2023
N.ºE64
EstadoPublicada - 1 ene. 2023

Palabras clave

  • Benefits
  • Education
  • Learning
  • Video Games

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