Influencia de los Videojuegos en el Aprendizaje: Una Revisión Sistemática de la Literatura

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

The purpose of the article was to carry out a systematic review of the literature on the influence of video games on learning; 4 research questions were posed and 50 articles were chosen that met the selection criteria formulated. The results showed that video games are a computer-generated mental test with the objective of providing fun and recreation to users in a virtual environment; in addition, it was identified that the benefits of video games in learning are that they allow monitoring and rewarding the student’s performance; it was identified that the genre of video games most used in learning is the educational or serious video game, with 50%, because they have a primary focus on providing knowledge and, finally, it was determined that the subject in which video games are most used for learning is in “Programming” with 16. 67%.

Título traducido de la contribuciónInfluence of Video Games on Learning: A Systematic Review of the Literature
Idioma originalEspañol
Páginas (desde-hasta)353-365
Número de páginas13
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2023
N.ºE64
EstadoPublicada - 2023

Palabras clave

  • Education
  • Educational Games
  • General technical education
  • Learning
  • Video games

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