Influencia de los Videojuegos en la Educación: Una revisión sistemática de la literatura

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

The main objective of the study was to investigate the use of video games as didactic tools in the educational setting, since these are daily in the lives of students and have an effect on their performance. Four research questions were posed, exhaustive searches were conducted and 47 articles were selected that passed the selection criteria and passed the quality criteria. The results revealed that educational video games can emulate learning environments and have positive effects in areas such as social skills, communication, critical thinking and problem solving. The most effective genres were identified as educational or serious with 72.7%. In addition, video games have the ability to enhance the educational process by providing more engaging and interactive learning experiences.

Título traducido de la contribuciónInfluence of Video Games on Education: A systematic review of the literature
Idioma originalEspañol
Páginas (desde-hasta)378-391
Número de páginas14
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2023
N.ºE64
EstadoPublicada - 2023

Palabras clave

  • Education
  • Influence
  • Literature
  • Review
  • Videogame

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