TY - GEN
T1 - Redefining the Museum Experiences in the Virtual Age
AU - Jadán-Guerrero, Janio
AU - Mendoza, Mónica
AU - Alvites-Huamaní, Cleofe
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Singapore Pte Ltd.
PY - 2023/1/1
Y1 - 2023/1/1
N2 - Technology has the potential to redefine museums, opening the opportunity of new ways to connect with visitors. In the pandemic, museums had to close their doors and in-person visits were canceled. In reaction to this reality, many museums rushed to generate digital tours of their works and collections. The creation and development of these visits were born from the need to continue with virtual visits to continue to bring the knowledge that these institutions house closer. Today a possible approach is to create hybrid experiences that utilize digital technology capable of enriching a physical visit to museums. In this context, this paper addresses three experiences developed in Ecuador: (1) The Spiral of Memory proposal developed at the National Museum of Ecuador (MUNA), (2) The Animals of Yesterday and Today proposal developed at the Smithsonian Virtual Museum and (3) Interactive Museums as Pedagogical Mediators, digital educational resources in virtual learning environments. The conclusion of these experiences led to the conclusion that museums are spaces of interaction that contain an infinity of resources that allow children to create their own stories and compositions from the observation of real facts and situations, presented through the creation of physical or virtual experiences in these cultural spaces.
AB - Technology has the potential to redefine museums, opening the opportunity of new ways to connect with visitors. In the pandemic, museums had to close their doors and in-person visits were canceled. In reaction to this reality, many museums rushed to generate digital tours of their works and collections. The creation and development of these visits were born from the need to continue with virtual visits to continue to bring the knowledge that these institutions house closer. Today a possible approach is to create hybrid experiences that utilize digital technology capable of enriching a physical visit to museums. In this context, this paper addresses three experiences developed in Ecuador: (1) The Spiral of Memory proposal developed at the National Museum of Ecuador (MUNA), (2) The Animals of Yesterday and Today proposal developed at the Smithsonian Virtual Museum and (3) Interactive Museums as Pedagogical Mediators, digital educational resources in virtual learning environments. The conclusion of these experiences led to the conclusion that museums are spaces of interaction that contain an infinity of resources that allow children to create their own stories and compositions from the observation of real facts and situations, presented through the creation of physical or virtual experiences in these cultural spaces.
KW - Children's museums
KW - Digital experiences
KW - Digital museums
KW - Interactive digital exhibits
KW - Interactive museums
KW - Social and emotional learning
KW - Virtual museums
UR - https://www.scopus.com/pages/publications/85148040706
U2 - 10.1007/978-981-19-7660-5_39
DO - 10.1007/978-981-19-7660-5_39
M3 - Conference contribution
AN - SCOPUS:85148040706
SN - 9789811976599
T3 - Lecture Notes in Networks and Systems
SP - 459
EP - 469
BT - Intelligent Sustainable Systems - Selected Papers of WorldS4 2022
A2 - Nagar, Atulya K.
A2 - Singh Jat, Dharm
A2 - Mishra, Durgesh Kumar
A2 - Joshi, Amit
PB - Springer Science and Business Media Deutschland GmbH
T2 - 6th World Conference on Smart Trends in Systems, Security and Sustainability, WS4 2022
Y2 - 24 August 2022 through 27 August 2022
ER -