Resumen
The primary aim of this study conducted in 2023 was to enhance the understanding of software design patterns at a private university in Trujillo. Utilizing an applied, purely experimental design, the research involved 60 fourth-semester students from the systems engineering program, divided equally into a control group (CG) and an experimental group (EG). The latter group engaged with a serious video game as part of the learning process. Data collection was facilitated through questionnaires and observation, and analyzed using Jamovi software version 2.4.11. Findings indicated notable improvements: a 5-point increase (25%) in knowledge retention (LKR), a 1-point rise (5%) in understanding (LU), a 0.46-point growth (9.2%) in motivation (LM), and a 0.50-point boost (10%) in satisfaction (LS). The study concluded that integrating a serious video game significantly bolstered the learning of software design patterns at the institution.
| Idioma original | Inglés |
|---|---|
| Páginas (desde-hasta) | 2557-2567 |
| Número de páginas | 11 |
| Publicación | TEM Journal |
| Volumen | 13 |
| N.º | 3 |
| DOI | |
| Estado | Publicada - 1 ago. 2024 |