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Ukucha: un videojuego para la enseñanza de la psicología experimental

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2 Citas (Scopus)

Resumen

The COVID-19 pandemic has forced educational institutions to find a way to meet educational needs, within these those for experimentation. This article implements a video game for teaching experimental psychology in a private university. The research is of an applied type and experimental design. For the development of the software, the SUM methodology was used for the development of the video game and the OOHDM methodology for the development of the web page according to the video game. Additionally, cutting-edge tools have been considered to be able to make a scalable and robust application such as the use of Unreal Engine 4 in its version 4.27 for the development of the video game, Blender in its version 3.0 for 3D modeling and character animation, Django as a framework Python for web development in conjunction with PostgreSQL for the elaboration of the database through the software architecture Model Vista Template (MVT).

Título traducido de la contribuciónUkucha: a video game for teaching experimental psychology
Idioma originalEspañol
Título de la publicación alojadaProceedings of 2022 17th Iberian Conference on Information Systems and Technologies, CISTI 2022
EditoresAlvaro Rocha, Borja Bordel, Francisco Garcia Penalvo, Ramiro Goncalves
EditorialIEEE Computer Society
ISBN (versión digital)9789893334362
DOI
EstadoPublicada - 1 ene. 2022
Evento17th Iberian Conference on Information Systems and Technologies, CISTI 2022 - Madrid, Espana
Duración: 22 jun. 202225 jun. 2022

Serie de la publicación

NombreIberian Conference on Information Systems and Technologies, CISTI
Volumen2022-June
ISSN (versión impresa)2166-0727
ISSN (versión digital)2166-0735

Conferencia

Conferencia17th Iberian Conference on Information Systems and Technologies, CISTI 2022
País/TerritorioEspana
CiudadMadrid
Período22/06/2225/06/22

Palabras clave

  • Artificial intelligence
  • Behavioral conditioning
  • Graphic engine
  • Video game

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