Videojuego para Mejorar el Análisis Experimental: Un estudio de Caso en una Universidad Privada de Trujillo

Producción científica: Contribución a una revistaArtículorevisión exhaustiva

Resumen

The study sought to improve the experimental analysis of behavior with classical and operant conditioning in a private university. The type of research was applied of pure experimental grade, using observation card for data collection, considering 30 records selected by simple random probability sampling. The experimental group achieved significant improvements compared to the control group: the average number of associations decreased to 3 minutes the average interval between trials, increased the average freezing time to 3 seconds, decreased the average learning time of the rat to 13.83 minutes, decreased to 6 reinforcers the average number of positive reinforcements received by the rat and increased to 0.57 the average response rate. It was concluded that there was an improvement in the experimental analysis of behavior, corroborated by means of the nonparametric U test of Mann Whitney.

Título traducido de la contribuciónVideo Game to Improve Experimental Analysis: Case Study at a Private University of Trujillo
Idioma originalEspañol
Páginas (desde-hasta)16-31
Número de páginas16
PublicaciónRISTI - Revista Iberica de Sistemas e Tecnologias de Informacao
Volumen2024
N.ºE67
EstadoPublicada - 1 ene. 2024

Palabras clave

  • Experimental behavior analysis
  • SUM methodology
  • classical conditioning
  • operant conditioning
  • psychology
  • video game

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